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Ima Miri Dreadnought

Low Poly game asset for GalaCollider.
The original model was not created by me but I optimized the model to fit within given poly limit.
Created UV map and textured the model in Substance Painter for PBR unity shader.

Conceptual damage texture.

Conceptual damage texture.

Updated texture with some additional detail.

Updated texture with some additional detail.

Detail pass.

Detail pass.

Base texture pass.

Base texture pass.

Optimized model. Sitting around 2.5k poly.

Optimized model. Sitting around 2.5k poly.